Himar Bravo

I´m a 4th year video game programmer student at CITM, UPC.
Currently, I am looking for an internship agreement to gain as much experience as possible. I consider myself a hardworking person and eager to learn at all times.
Check out my projects and more about me below!


Projects

  • Role: Programmer

  • Platform: PC

  • Engine: Ragnar Engine

  • Project Duration: 3 months

  • Team Size: 30+

  • Description: This video game is primarily based on Dune, the movie. Game with Commandos-like gameplay made for Project III subject at CITM university.

  • My Contributions:

  • - Audio programmer & designer

  • - Input system

  • - Icon designer

  • Role: Programmer

  • Platform: PC

  • Engine: Unity

  • Project Duration: 48h

  • Team Size: 5

  • Description: In this platform adventure Mr. Dice finds himself lost in the house's mess and must try to find his way back to the board sorting tricky obstacles and enemies to reunite with the other game pieces.

  • Videogame created for the GMTK Game Jam 2022.

  • My Contributions:

  • - Player Controller (Movement, animations, interactions, mechanics, ...)

  • - Audio programmer

  • Role: Concept Artist, Programmer

  • Platform: PC

  • Engine: C++, SDL

  • Project Duration: 3 months

  • Team Size: 7

  • Description: Oneiric Exoria is a 2d game based on an RPG with turn-based combat. The artistic style is pixel art using tiles with a top-down camera model.

  • My Contributions:

  • - Character concepts

  • - Main menu designer & programmer

  • - Inventory system

  • - Audio implementation

  • Role: Programmer

  • Platform: PC

  • Engine: Unity

  • Project Duration: 4 days

  • Team Size: 5

  • Description: In Outside you play as Josep, a child working on a textile factory, he misses the times when was on the field, one day he decides to change his life and escape from the factory.

  • Videogame created for 5ª edición Gran CITM Game Jam 2022

  • BEST ART AWARD

  • My Contributions:

  • - Gameplay Programmer

  • - Animations implementation

  • - Audio programmer

  • Role: Level Designer

  • Platform: PC

  • Engine: Unity

  • Project Duration: 48h

  • Team Size: 5

  • Description: This game was born at the CITM UPC Univesity's Game Jam organized by last-year students.

  • The game jam's theme was Paradox, so we decided to play with perspective. In this game, you are cube traped at a bidimensional world and can only see the world in perspective when you press the red button which reveals the trick of each level.

  • BEST GAME AWARD

  • My Contributions:

  • - Main Menu designer & programmer

  • - Level & concept design

  • - Tester

  • Role: Programmer

  • Platform: VR, PC

  • Engine: Unity

  • Project Duration: 2 weeks

  • Team Size: 4

  • Description: Lone Night is a VR shooter game based on wave rounds. Each round getting harder and harder, how many rounds will you last?

  • In the game, you will appear on the campfire menu, if you 'go hunting', you will start the game. You have 3 different weapons to kill your enemies!

  • My Contributions:

  • - Main Programmer, System programmer, Gameplay Programmer


Tools & Skills

Scripting

I have gained considerable exprience with C# in Unity and C++ scripting. Through this experience, I`ve gained proper knowledge of game development.
With my technical skills at Unity, I can create and implement gameplay features in any project.

Software Control

With all the jobs I have been doing at university and outside of school, I have been gaining practice in multiple programs, such as Github, Unity, Photoshop, Maya, Wwise, ... I consider that I am qualified to carry out work in said software programs .

Presenting

During all the years of my career I have made multiple oral presentations with the public. With this experience I have acquired agility and ease to perform this task.

Engines / Languages

  • Unity

  • C#

  • C++

Documentation

  • Google Suite

  • Canva

Project Management Tools

  • Github

  • Trello

  • Hacknplan